Book Details:
Pages: | 173 |
Published: | Jul 07 2014 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 5.75 MB |
Book Description:
Create and animate beautiful 3D graphics with this fast-paced tutorial Overview Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples Animate HTML5 elements directly from Three.js using the CSS3 3D renderer Visualize information such as sound and open data in beautiful 3D In Detail Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance. From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch. By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow. What you will learn from this book Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D Use textures and materials to their fullest to enhance rendering of an object Apply different types of lighting using the different light sources available Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js Create procedural and random geometries from scratch Load geometries from external sources and work with Blender as a 3D modeling tool Work with particle systems for advanced visualizations Approach This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, youll learn everything you need to know about Three.js. Who this book is written for If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.
The JavaScript 3D Library for WebGL
Create and animate stunning 3D graphics using the open source Three.js JavaScript library Overview Create and animate beautiful 3D graphics directly in the browser using JavaScript without the need to learn WebGL Learn how to enhance your 3D graphics with light sources, shadows, and advanced materials and textures Each subject is explained using extensive examples that you can directly use and adapt for your own purposes In Detail Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the ...
Embrace the next generation of game development and reach millions of gamers online with the Three.js 3D graphics library Overview Develop immersive 3D games that anyone can play on the Internet Learn Three.js from a gaming perspective, including everything you need to build beautiful and high-performance worlds A step-by-step guide filled with game-focused examples and tips In Detail The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these n...
2nd Edition
If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML....
2007 - 2021 © eBooks-IT.org