Learning Cocos2d-JS Game Development
Book Details:
Pages: | 188 |
Published: | Jan 12 2015 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 1.85 MB |
Book Description:
Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS About This BookCreate HTML5 games running both on desktop and mobile devices, played with both mouse and touch controlsAdd advanced features such as realistic physics, particle effects, scrolling, tweaking, sound effects, background music, and more to your gamesBuild exciting cross-platform games and build a memory game, an endless runner and a physics-driven gameWho This Book Is ForIf you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required. In Detail Whether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres.Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.
Game Development for iOS
Create compelling 2D games with Learn cocos2d 2:Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this...
Create iOS and Android games from scratch using Cocos2d-x Who This Book Is ForThis book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.About This BookCreate and run Cocos2d-x projects on iOS and Android platforms.Find practical solutions to many real-world game development problems.Learn the essentials of Cocos2d-x by writing code and following step-by-step instructions. In Detail Cocos2d-x is the C++ port of the most popular open source 2D framework in the world. Cocos2d-x is an amazing...
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