Introduction to 3D Game Programming with DirectX 11
Book Details:
Publisher: | Mercury Learning & Information |
Series: |
MIX
|
Author: | Frank Luna |
Edition: | 1 |
ISBN-10: | 1936420228 |
ISBN-13: | 9781936420223 |
Pages: | 600 |
Published: | Feb 28 2012 |
Posted: | Feb 22 2015 |
Language: | English |
Book format: | PDF |
Book size: | 23.91 MB |
Book Description:
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. U...
A Shader Approach
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blendin...
Targets experienced computer game programmers as well as those interested in computer game development. Includes coverage of Direct3D and introductory material on DirectInput and DirectSound. This title is suitable for beginning game programmers. It also covers advanced topics like networking, artificial intelligence, advanced s-D programming, optimisation and shaders....
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