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Spring Into HTML and CSS

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The fastest route to true HTML/CSS mastery! Need to build a web site? Or update one? Or just create some effective new web content? Maybe you just need to update your skills, do the job better. Welcome. This book's for you. We'll leverage what you already know about the web, so you'll go further, faster than you ever expected. You'll master today's best practices: the real nuts and bolts, not theory or hooey. You'll learn through dozens of focused HTML, XHTML, and CSS examples: crafted for simplicity and easy to adapt for your own projects. Need specific solutions? This book's modular, visual, high-efficiency format delivers them instantly. Molly E. Holzschlag draws on her unparalleled experience teaching Web design and development. No other HTML/C...

Software Engineering with Microsoft Visual Studio Team System

Software Engineering with Microsoft Visual Studio Team System Image
Software Engineering with Microsoft Visual Studio Team System is written for a software team that is considering running a software project using Visual Studio Team System (VSTS). It is about the "why" of VSTS: its guiding ideas, why they are presented in certain ways, and how they fit into the process of managing the software lifecycle. This book is the next best thing to having an onsite coach who can lead the team through a consistent set of processes. It is a framework for thinking about software projects in a way that can be directly tooled by VSTS. It presents essential theory and practical examples to describe a realistic process for IT projects. This is a book that any team using or considering VSTS should read....

Software Engineering and Computer Games

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"This book should be a requirement of anyone that wants to write games period"Andr Lamothe, author and CEO of Xtreme Games There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics: 1) Basic software engineering principles and techniques. 2) How to organize and complete a substantial software project 3) Practical examples of object-oriented design and programming. 4) The design of computer games. 5) Simula...

Software Engineering

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8th Edition
The structure on the book is based around the fundamental software enginerring processes. It is organised into seven parts. The first six focus on software processes and the final part discusses some important new software engineering technologies. This book is aimed at students taking undergraduate and graduate courses and at software engineers in commerce and industry. It may be used in general software engineering courses or in courses such as advanced programming, software specificaition, and software design or management. Software engineers in industry may find the book useful as general reading and as a means of updating their knowledge on partic...

Software Architecture in Practice

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2nd Edition
This award-winning book, substantially updated to reflect the latest developments in the field, introduces the concepts and best practices of software architecture--how a software system is structured and how that system's elements are meant to interact. Distinct from the details of implementation, algorithm, and data representation, an architecture holds the key to achieving system quality, is a reusable asset that can be applied to subsequent systems, and is crucial to a software organization's business strategy. Drawing on their own extensive experience, the authors cover the essential technical topics for designing, specifying, and validating a sy...



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