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GPU Gems

Programming Techniques, Tips and Tricks for Real-Time Graphics
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"This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout." --Eric Haines, Author of Real-Time Rendering"GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful." --Tim Sweeney, Lead Programmer of Unreal at Epic GamesGPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics pipeline available in today's gr...

GPU Gems 3

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'The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.Martin Mittring, Lead Graphics Programmer, CrytekThis third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detectionparticularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, an...

GPU Gems 2

Programming Techniques for High-Performance Graphics and General-Purpose Computation
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One of the biggest developments in computer hardware in the last few yearshas been the introduction of a new generation of Graphics Processing Units(GPUs) with more power and flexibility than the CPU. Not only have GPUsrevolutionized graphics programming, now developers are starting to use themwherever substantial processing power is required, for instance in financial andmedical applications. This use of GPUs for more general purposes is referredto as General Purpose computation on GPUs(GPGPU).GPU Gems 2 continues the format of the first edition, with forty six chaptersthat detail cutting-edge programming techniques from some of the world's topexperts. It goes beyond the first volume, however, in presenting in book formfor the first time methods fo...

From Java to C#

A Developer's Guide
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The fastest way for Java developers to pick up C# and .Net - by leveraging on what they already know in Java to learn the new language. * Allows a Java developer to pick up C# as quickly as possible by highlighting the similarities and differences between the two languages. * Extensive detailed coverage of the new features in C# not found in Java. * A useful introduction to the .NET platform and how the new architecture works. It's important for a C# developer to know what happens behind the scenes.User Level: Intermediate. Audience: All intermediate Java developers. Technology: C# is a new programming language which is promoted by Microsoft as the successor to C++. C# together with Visual Basic .NET are the two most popular programming languages .NE...

Flash and XML

A Developer's Guide
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Instead of just "gee-whiz" animation or cool user interfaces, Flash pros need to build truly useful sites that are viable for the long-term. That means interfacing Flash with dynamic content, backend databases, server-based applications, and even with other live users. The key to all these is XML. Now, there's a book that shows you exactly how to build enterprise Flash applications that integrate XML -- and leverage its full power. Flash and XML is structured in 19 progressive lessons. In each lesson, the authors teach a key principle of Flash enterprise integration by first explaining it, and then demonstrating it with working code. The book begins with an introduction to Flash and ActionScript that's ideal for working developers, and also...



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