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USB Mass Storage

Designing and Programming Devices and Embedded Hosts
USB Mass Storage Image
This developer's guide for designers and programmers of mass-storage devices that use the Universal Serial Bus (USB) interface provides developers with information on how to choose storage media, interface the media to a microcontroller or other CPU, and write device firmware to access the media and perform USB communications. Comparisons of popular storage-media options to help users choose a media type for a project are included, and the types described cover hard drives and flash-memory cards such as the MultiMediaCard (MMC), Secure Digital (SD) card, and CompactFlash card. Helpful tips on developing an embedded host that can access USB mass-storage devices are also covered....

USB Design by Example

A Practical Guide to Building I/O Devices
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A complete, how-to guide to designing USB devicesThe Universal Serial Bus (USB) is a new standard specification for PC peripherals that provides a uniform approach to developing products that work together seamlessly through a single, one-size-fits-all plug and port connection. Virtually all new PCs, and the iMac, now ship with USB ports. Written by an Intel insider, this practical, step-by-step guide uses fully documented examples to get developers up to speed on everything they need to know to design and program USB devices-from schematics and codes to prototypes. The book is specially formatted to serve as both a step-by-step manual for creating specific devices, and a complete reference to understanding and using the USB.CD-ROM contains all the s...

Distributed Systems

Principles and Paradigms
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2nd Edition
Virtually every computing system today is part of a distributed system. Programmers, developers, and engineers need to understand the underlying principles and paradigms as well as the real-world application of those principles. Now, internationally renowned expert Andrew S. Tanenbaum with colleague Martin van Steen presents a complete introduction that identifies the seven key principles of distributed systems, with extensive examples of each. Adds a completely new chapter on architecture to address the principle of organizing distributed systems. Provides extensive new material on peer-to-peer systems, grid computing and Web services, virtualizat...

Compilers

Principles, Techniques, and Tools
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2nd Edition
Compilers: Principles, Techniques and Tools, known to professors, students, and developers worldwide as the "Dragon Book," is available in a new edition. Every chapter has been completely revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published. The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development....

Windows XP Unwired

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From the growing number of Wi-Fi hotspots to the escalating sales of laptops and other portable wireless-enabled devices, it's clear that wireless technology is here and poised to play an increasingly important role in all our lives. Going wireless is a little like taking the training wheels off your first bike--once you taste the freedom, you don't want to go back to what you had before. Moreover, dramatic improvements in wireless technology in the last few years coupled with the growing affordability of wireless equipment make going wireless all the more attractive. And if you're a Windows XP user, it's even better. Windows XP contains many built-in supports for wireless computing, making it an ideal platform for going mobile.In Windows XP Unwired,...


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