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A Semantic Web Primer

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2nd Edition
The development of the Semantic Web, with machine-readable content, has the potential to revolutionize the World Wide Web and its use. A Semantic Web Primer provides an introduction and guide to this still emerging field, describing its key ideas, languages, and technologies. Suitable for use as a textbook or for self-study by professionals, it concentrates on undergraduate-level fundamental concepts and techniques that will enable readers to proceed with building applications on their own and includes exercises, project descriptions, and annotated references to relevant online materials. A Semantic Web Primer provides a systematic treatment of the dif...

2D Object Detection and Recognition

Models, Algorithms, and Networks
2D Object Detection and Recognition Image
Two important subproblems of computer vision are the detection and recognition of 2D objects in gray-level images. This book discusses the construction and training of models, computational approaches to efficient implementation, and parallel implementations in biologically plausible neural network architectures. The approach is based on statistical modeling and estimation, with an emphasis on simplicity, transparency, and computational efficiency.The book describes a range of deformable template models, from coarse sparse models involving discrete, fast computations to more finely detailed models based on continuum formulations, involving intensive optimization. Each model is defined in terms of a subset of points on a reference grid (the template),...

USB Complete

The Developer's Guide
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4th Edition
This updated edition of the best-selling developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, including hardware design, device firmware, and host application software.Topics include how to choose a device controller chip, how to write device firmware for USB communications, how to cut development time by using USB device classes, and how to write software to access devices that perform vendor-specific functions. Also discussed are hardware interfacing, using bus power, wireless technologies, and USB On-The-Go.The book presents example code for accessing USB devices using Visual Basic .NET and Visual ...

USB Complete

Everything You Need to Develop Custom USB Peripherals
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3rd Edition
Now in its third edition, this developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, including device programming and host application software. This book shows how to transform the information in the USB 3.0 specifications into functioning devices and application software that communicates with the devices. To help build a foundation for design decisions, developers are guided in selecting device-controller hardware. Developers will also learn the benefits of the USB interface, its limitations, and how certain design choices made at the beginning of the project can reduce development time. Recent deve...

USB Complete

Everything You Need to Develop Custom USB Peripherals
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2nd Edition
Demonstrates how the USB communicates with the PC, how to decide if a project should use a USB interface, and how to choose a USB controller chip for peripheral design. This guide takes the pain out of designing for this popular interface with specific, detailed examples that show how to develop USB devices and the applications that communicate with them. How the USB communicates with the PC, deciding if a project should use a USB interface, choosing a USB controller chip for peripheral design, and determining code with Windows applications are covered in detail....



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