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Game Programming Gems 2

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Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,w...

Game Coding Complete

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3rd Edition
Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages...

Game Character Design Complete

Using 3ds Max & Photoshop CS2
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Game Character Design Complete Using 3ds max & Photoshop CS2 teaches everything involved in creating a video game character for popular game engines. The practical techniques explain how to sketch, create, texture, animate, and export a game character.Written for those interested in becoming a game character artist and those who want to expand their existing digital art skills, the book uses a step-by-step tutorial approach. It covers the powerful mesh creation technique of Box Modeling and UV mapping, and it provides a brief introduction to using Right Hemisphere's Deep UV', texturing with Photoshop CS, and creating bones and biped installation. There is also important coverage of animation, lip syncing, motion capture, and game engine preparati...

Digital Character Design and Painting

The Photoshop CS Edition
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Digital Character Design and Painting: The Photoshop CS Edition, is a completely updated version of this beautifully illustrated, full-color book. In the first edition, users learned digital skills using Corel Painter(TM) but in this edition, all the techniques have been updated and modified for use with Photoshop CS. The book provides a unique combination of ideas and techniques that teach both the fundamentals of character design and the skills of digital painting. It explores the key principles of design and teaches conventional artists how to enhance their traditional skills and transfer them to the Web, computer/video games, commercials, and film production work. Using a variety of tutorials and exercises, artists employ Photoshop CS to learn th...

Cross-Platform Web Services

Using C# & JAVA
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As the need for application-to-application communication and platform interoperability continues to grow, Web service developers need to be skilled in the technologies and languages that make this communication possible. Web services provide a language and platform independent standard for creating and connecting code that allows software applications (remote objects) to communicate with each other and users, via a network or the Web. Rather than focus on one specific technology or language, Cross-Platform Web Services Using C# and Java teaches how to integrate the various technologies of Web services using the two languages expected to dominate this growing area....



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