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Adobe Captivate 4

The Definitive Guide
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Adobe Captivate 4: The Definitive Guide, the follow-up to Wordwares popular Adobe Captivate 3: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. Youll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed a...

Web Designer's Guide to Adobe Photoshop

Web Designer's Guide to Adobe Photoshop Image
While Adobe Photoshop is the standard application for editing images for print, its powerful features also make it useful for editing images placed on the Internet. Web Designer's Guide to Adobe Photoshop goes beyond an explanation of creating and editing images by focusing on the next step in web development: placing images and graphics into working web pages. Whether your goal is to expand your professional skills or simply handle your local club's website, this book will help you not only create web pages but also get them working properly on the World Wide Web....

Virtual Machine Design and Implementation C/C++

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With the emergence of multiplatform production systems and network-centric computing, the software industry has witnessed the resurgence of the virtual machine. Rather than committing to any single operating system, software engineers have embraced platform-neutral development tools and run-time environments. Virtual Machine Design and Implementation in C/C++ provides an in-depth look at the construction and underlying theory of a fully functional virtual machine and an entire suite of related development tools. The book begins with a discussion of the theoretical underpinnings of the author's HEC virtual machine and its fundamental design goals, and continues with a section on the implementation of the virtual machine and its debugger. The final sec...

Vector Games Math Processors

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Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced ti...

Tomes of Delphi

Alogrithm and Data Structure
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Delphi developer Julian Bucknall provides fellow developers a comprehensive overview of using algorithms and data structures from a practical perspective. Bucknall begins with a discussion of algorithm performance, and provides comprehensive coverage of such topics as arrays, linked lists, and binary trees. The book focuses on search algorithmssuch as sequential and binary searchand sort algorithmsincluding bubble, insertion, Shell sort, quicksort, merge sort, and heapsortalong with techniques for optimization. Additionally, the author presents hashing and hash tables, priority queues, state machines and regular expressions, and data compression techniques such as Huffman and LZ77. The companion CD contains the authors highly successful freeware libr...



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