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Jones and Bartlett eBooks Page 4

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The Essentials of Computer Organization and Architecture

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Covers all the core topics, such as digital logic, data representation, machine-level language, general organization, and much more....

Strategy Game Programming with DirectX 9

Strategy Game Programming with DirectX 9 Image
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own, covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more....

ShaderX2

Shader Programming Tips and Tricks with DirectX 9.0
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Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0...

ShaderX2

Introduction & Tutorials with Directx 9
ShaderX2 Image
This book covers the topic of ShaderX programming, a game development skill in great demand. Also offers a collection of articles that provide an introduction to vertex and pixel shader programming using DirectX 9. Nearly a dozen experts in the graphics programming and software engineering fields share their knowledge on a variety of shader programming subjects, including how to integrate shaders written in the High Level Shading Language into your application and how to create shader-friendly 3D models. Other topics discussed are implementing shadow maps and shadow volumes to create realistic-looking shadow effects, using advanced lighting models, adding fog effects to increase a scene's realism, and unlocking the new features of the pixel and verte...

Programming Multiplayer Games

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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces....



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