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Introduction to Cryptography with Java Applets

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Introduction to Cryptography with Java Applets covers the mathematical basis of cryptography and cryptanalysis, like linear diophantine equations, linear congruences, systems of linear congruences, quadratic congruences, and exponential congruences. The chapters present theorems and proofs, and many mathematical examples. Cryptography with Java Applets also covers programming ciphers and cryptanalytic attacks on ciphers. In addition many other types of cryptographic applications, like digest functions, shadows, database encryption, message signing, establishing keys, large integer arithmetic, pseudo-random bit generation, and authentication are included. The author has developed various Java crypto classes to perform these functions, and many program...


Introduction to 3D Game Programming with Direct X 9.0c

A Shader Approach
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blendin...

Introduction to 3D Game Programming with DirectX 9.0

Introduction to 3D Game Programming with DirectX 9.0 Image
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. U...

Inside Delphi 2006

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Now in its 10th version, Delphi provides users with four programming languages: C++ and Delphi for Win32 for building Windows applications, and C# and Delphi for .NET for building applications that target the .NET platform. Inside Delphi 2006 demonstrates how to use all of these languages. Topics include the foundations of Delphi, VCL framework programming, and .NET programming. Learn how to: Create applications using Delphi, C++, and C#. Design user interfaces using actions and other VCL components. Create, handle, and raise exceptions. Customize and create components. Use the refactoring commands to restructure your source code. Build lightweight database applications using the TClientDataSet component. Reuse common routines by creating dynamic lin...



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