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Memory Management

Algorithms and Implementations in C/C++
Memory Management Image
Memory Management: Algorithms and Implementation in C/C++ presents several concrete implementations of garbage collection and explicit memory management algorithms. Every implementation is complemented by an in-depth presentation of theory, followed by benchmark tests, a complete listing of C/C++ source code, and a discussion of each implementation s trade-offs. Find out how memory is managed at the hardware level by the processor Discover the ways in which different operating systems take advantage of processor facilities to provide memory services via the system call interface. Understand how development libraries and run-time systems build upon the operating system services to manage memory on behalf of user applications. Learn about five complete...

Linux 3-D Graphics Programming

Linux 3-D Graphics Programming Image
Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler....

Learn Vertex & Pixel Shader Programming with DirectX 9

Learn Vertex & Pixel Shader Programming with DirectX 9 Image
Learn Vertex & Pixel Shader Programming with DirectX 9 covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. The book is organized with hierarchical layering and designed as an introduction as well as a reference manual. This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces....

Java 1.4 Game Programming

Java 1.4 Game Programming Image
Java 1.4 Game Programming covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases. This book focuses on the technical aspects of game programming using the latest release of Java, beginning with an introduction to the Java programming language and building upon that knowledge by exploring the key elements required to develop games, such as graphics, input, sound and networking. Features new in Java 1.4, including full-screen exclusive mode, new graphics features and NIO networking, are also covered....

Introduction to Game Programming with C++

Introduction to Game Programming with C++ Image
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games. Discover how the OGRE graphics library can be used to im...



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