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From COBOL to OOP

From COBOL to OOP Image
Driven by the year-2000 problem, the hordes of COBOL developers experienced a renaissance, but the times when COBOL was state-of-the-art are long gone. Object-orientation, application servers, web front-ends, and relational database systems dominate the scene for new projects today. The fact remains however, that millions of lines of source code written in the structured programming language COBOL work daily on computer systems all over the world. One problem that COBOL developers have to deal with on these new projects is familiarity with object-oriented concepts. Markus Knasmller, rich with experiences of OO projects in COBOL development teams, offers a successful introduction for the experienced COBOL programmer. A careful approach across techniqu...

Foundations of Analog and Digital Electronic Circuits

Foundations of Analog and Digital Electronic Circuits Image
Unlike books currently on the market, this book attempts to satisfy two goals: combine circuits and electronics into a single, unified treatment, and establish a strong connection with the contemporary world of digital systems. It will introduce a new way of looking not only at the treatment of circuits, but also at the treatment of introductory coursework in engineering in general. Using the concept of ''abstraction,'' the book attempts to form a bridge between the world of physics and the world of large computer systems. In particular, it attempts to unify electrical engineering and computer science as the art of creating and exploiting successive abstractions to manage the complexity of building useful electrical systems. Computer systems are simp...

Essential Mathematics

For Games and Interactive Applications
Essential Mathematics Image
"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand." -Peter Lipson, Toys for Bob, Inc.Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Es...

Essential Mathematics

For Games and Interactive Applications
Essential Mathematics Image
2nd Edition
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform n...

Engineering a Compiler

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2nd Edition
As computing has changed, so has the role of both the compiler and the compiler writer. The proliferation of processors, environments, and constraints demands an equally large number of compilers. To adapt, compiler writers retarget code generators, add optimizations, and work on issues such as code space or power consumption.Engineering a Compiler re-balances the curriculum for an introductory course in compiler construction to reflect the issues that arise in today's practice. Authors Keith Cooper and Linda Torczon convey both the art and the science of compiler construction and show best practice algorithms for the major problems inside a compiler. ...



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