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Beginning Math and Physics

For Game Programmers
Beginning Math and Physics Image
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough ...

Java for the Beginning Programmer

Java for the Beginning Programmer Image
Java for the Beginning Programmer teaches Java to someone with absolutely no programming background. This book focuses on core programming topics such as variables, looping, subroutines, and program layout. This course focuses on real programming techniques, and not using an Integrated Development Environment (IDE) to generate code. This course ends with an introduction to graphical user interface programming. By focusing on core programming techniques, and not using an IDE to generate code, the programmer is given a solid foundation in the Java programming language. This book prepares the reader for more advanced Java study, or one of our other Java programming books. Each chapter includes review questions and an assignment. This book can be used ei...

Beginning Finite Mathematics

Schaum's Outline
Beginning Finite Mathematics Image
Confusing Textbooks? Missed Lectures? Not Enough Time? Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you Practice problems with full explanations that reinforce knowledge Coverage of the most up-to-date developments in your course field In-depth review of practices and applications Fully compatible with your classroom text, Schaum's highlights al...

Avid Editing

A Guide for Beginning and Intermediate Users
Avid Editing Image
4th Edition
Geared toward novice Avid editors, this book provides step-by-step instructions for hundreds of editing tasks and concepts within the Avid software applications. The chapters guide you through an editing project, while the accompanying DVD provides footage to edit allowing for a hands-on experience.More than just a software manual, the book weaves editing principles with the Avid workflow, delving into general editing techniques, principles, and pitfalls, and helping you master the Avid as well as improve your overall editing technique and skillset. Concentrates on the latest Media Composer software, and Mojo DX and Nitris DX hardware.Due to the simila...

Beginning OpenGL Game Programming

Beginning OpenGL Game Programming Image
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers....



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