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Beginning OpenGL Game Programming

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This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers....

Beginning Game Programming

Beginning Game Programming Image
Learn the essential skills needed to demystify game programming and harness the power of Windows and DirectX. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book ...

Beginning Game Level Design

Beginning Game Level Design Image
"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as "level design". It presents an overview of the skills required to produce high quality levels and teaches readers the basic uses of several genre-specific tools along the way. It focuses on key topics, including design aesthetics, familiarization with the basic tools used in level design, what makes "good levels" and how to create them, and explains how readers can transfer these new skills into a job as a level designer. The author takes a step-by-step tutorial approach to teaching the level design techniques genre-by-genre. Offering readers a...

Beginning Game Audio Programming

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No matter how exciting the game and how realistic the visual effects, without catchy audio in the background its obvious that something is missing. New developments in technology enable you to do things with audio that werent possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. Youll learn how to compose dynamic music and program 3D sound. Theres even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then youre read...

Beginning Game Art in 3Ds MAX 8

Beginning Game Art in 3Ds MAX 8 Image
Although 3ds Max is highly popular, there is currently a lack of thorough, instructional material specific to game art development. Beginning Game Art in 3ds Max 8 will teach by example, showing how to create art that could be used in a real game and explaining why it needs to be created in a specific way. It will include many step-by-step exercises enabling readers to practice what they are learning along the way. After learning the fundamentals of 3ds Max 8, readers will cover everything from building game objects, worlds, and characters, to rigging characters and animating for games....



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