eBooks-it.org Logo
eBooks-IT.org Inner Image

Jones and Bartlett eBooks Page 5

Download free Jones and Bartlett eBooks Page 5

Programming Game AI by Example

Programming Game AI by Example Image
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic....

Programming from the Ground Up

Programming from the Ground Up Image
Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Intr...

Programming And Problem Solving With Ada 95

Programming And Problem Solving With Ada 95 Image
2nd Edition
Programming and Problem Solving with Ada 95 provides a solid introduction to programming while introducing the capabilities of Ada 95 and its syntax without overwhelming the student. The book focuses on the development of good programming habits. This text offers superior pedagogy that has long defined computer science education, including problem solving case studies, testing and debugging sections, quick checks, exam preparation, programming warm-up exercises, and programming problems. The extensive coverage of material in such a student-friendly resource means that more rigor, more theory, greater use of abstraction and modeling, and the earlier app...

OpenGL Game Development

OpenGL Game Development Image
The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter....

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max Image
2nd Edition
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes...



2007 - 2017 © eBooks-IT.org