eBooks-it.org Logo
eBooks-IT.org Inner Image

Learning Java Through Games

Learning Java Through Games Image

Book Details:

Publisher:CRC Press
Series: CRC Press , Learning
Author:Lubomir Stanchev
Edition:1
ISBN-10:1466593318
ISBN-13:9781466593312
Pages:386
Published:Nov 12 2013
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:8.03 MB

Book Description:

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high couplingthe hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Download Link:

Related Books:

Learning Java

Learning Java Image
3rd Edition
Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance.Learning Java is the most widely sought introduction to the programming language that's changed the...

Learning Java

Learning Java Image
Part of O'Reilly's definitive set of Java documentation, Learning Java introduces the basics of Java, the object-oriented programming language for networked applications from Sun Microsystems. This book provides a broad survey of the Java 2 Standard Edition and contains everything necessary to get up to speed quickly. It covers the essentials of hot topics like Swing and JFC; describes new tools for signing applets and other Java classes; and shows how to write networked clients and servers, servlets, JavaBeans, and state-of-the-art user interfaces.Java started out as a tool for creating animated web pages, but it's proven to be much more. Java is now used for everything from sophisticated web clients to mission-critical enterprise applications. In t...

Learning Java

Learning Java Image
4th Edition
Java is the preferred language for many of today';s leading-edge technologies-everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you';re new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.You';ll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java';s new concurrency utilities, and APIs for web services and XML. You';ll al...



2007 - 2021 © eBooks-IT.org