Book Details:
Pages: | 726 |
Published: | May 08 2000 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 3.62 MB |
Book Description:
Part of O'Reilly's definitive set of Java documentation, Learning Java introduces the basics of Java, the object-oriented programming language for networked applications from Sun Microsystems. This book provides a broad survey of the Java 2 Standard Edition and contains everything necessary to get up to speed quickly. It covers the essentials of hot topics like Swing and JFC; describes new tools for signing applets and other Java classes; and shows how to write networked clients and servers, servlets, JavaBeans, and state-of-the-art user interfaces.Java started out as a tool for creating animated web pages, but it's proven to be much more. Java is now used for everything from sophisticated web clients to mission-critical enterprise applications. In the future, Java will become the basis for a new generation of distributed software that runs on devices ranging from cell phones to supercomputers. In the practical, hands-on approach characteristic of O'Reilly, Learning Java demonstrates why Java is now the language of choice for building the next generation of computer software.Includes a CD-ROM containing the example code and JBuilder for Windows and Solaris.Learning Java covers:History and principles of Java How to write simple applets and applications How to integrate applets into the World Wide Web Java Fundamental Class (JFC) and Swing Libraries Using threads Using arrays Network programming with sockets Remote Method Invocation Servlets Signing applets Creating a security policy
3rd Edition
Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance.Learning Java is the most widely sought introduction to the programming language that's changed the...
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works bu...
4th Edition
Java is the preferred language for many of today';s leading-edge technologies-everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you';re new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements.You';ll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java';s new concurrency utilities, and APIs for web services and XML. You';ll al...
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